Now, onto stuff about Zelda 64.  The official
title is The Legend of Zelda:  The Ocarina of Time.  I am not
sure if the number 64 will be put on there or not, but it wont mater a
whole lot.  The game is destined to come out on a 32 MB cart (256
bytes), Nintendo's biggest cartridge thus far.  Form what I have heard,
the game will be released on a gold cartridge.  This will definitely
be Mr.  Shigero Miyamoto's greatest game so far.  This game is
going to be just amazing, if the pictures aren't convincing,  wait
till you see it in action.  The game is scheduled for a November 23,
1998 release date.
The games controls should be very tight.  Probably the best that has
ever been implemented into a 3D environment.  The game in running
on an engine similar to the Mario 64 designe but with so many improvments
that the Mario 64 wont even be detected.  The Camera problems that
were in Mario 64 dont exist either.  The camera, from what I have
heard, is automatic so it adjust when it is necessary.  The Z button
also modifys this problem too; You can lock on to any thing that you r
heart desirers and the camera will stay focused on that object.  Link
wil of course still be in your view but the it will make it easier to attack
your advasary.
Another thing about the controls is that Link will be able to jump. 
This feature will be automatic, like the camera, but you can control it
too.  There are many other features of the game that I am not sure
about but when I do, I will update with more information.
(P.S.  I will try not to let any of tis information be based on rumors. 
I will only use information here from Nintendo Power or IGN64.com)
  
This information below is recent information from IGN64.com.  I didnt
want to re-write their information or anything because they got to play Zelda at the Nintendo
Zelda Summit.  This information was taken from their site September 2, 1998.
"On the second day of Nintendo's
                  three-day Zelda Gamer's Summit '98 in
                  Seattle, IGN64 finally got to play the latest
                  version of Miyamoto's upcoming
                  masterpiece, The Legend of Zelda:
                  Ocarina of Time. The event marked the
                  first time that the game was shown in
                  coherent form and in English -- no longer
                  was the play experience restricted to trying
                  out single areas or fighting a few boss
                  creatures. This was the real deal. The much
                  hyped Zelda 64, at last. 
                  Even though the current game has a few
                  glitches and lock-ups here and there and
                  the programmers still have more than a
                  month of work left before the game is
                  complete, Nintendo could have easily
                  shipped the game today and still gotten
                  awards for Game of the Year. Seriously,
                  it's that good. 
                  Picture this: More than a dozen journalists
                  from magazines, newspapers and online sites sat down in comfy chairs in
                  the lounge of a Seattle hotel, each with a big-screen TV, an N64, one
                  controller with Rumble Pak, and a 256-megabit (32MB) flash ROM
                  (development cartridge) with The Legend of Zelda: Ocarina of Time.
                  Seconds later, the classic Zelda start-up chimes fill the room and one of
                  the most impressive games ever made for a console system kicks off.
                  You know the feeling when you finally get to play a game that you have
                  been waiting for forever -- there is nothing that can distract you. Our
                  hands were glued to the controllers for hours on end, and if Nintendo
                  hadn't insisted that human bodies need food at least twice a day to
                  survive, we wouldn't have left for lunch or dinner. 
                  The fact that so much has already been revealed of Zelda 64 is actually
                  quite a shame. We can only imagine how it might feel to not know what a
                  Dodongo is and haplessly drop in on the fellow while he is sitting in a
                  corner roasting marshmallows. Nevertheless, even with the knowledge of
                  several areas shown at Nintendo's booth at E3 and at the Nintendo
                  Space World in Tokyo last year, once you walk into the world of Zelda
                  64, you will be overwhelmed by its size, by the many familiar -- and
                  unfamiliar -- locations, by the characters, and the sprawling storyline that
                  spans from Link's childhood days to his early adulthood. 
                  We want you to enjoy the game as you were intended to, so if you're
                  looking for more story details, explanations of the game's areas or hints at
                  secrets and tricks in the game -- you came to the wrong place. Don't
                  worry, we will give Zelda 64 the coverage it deserves in the two months
                  before its release, but don't expect us to give away key locations and
                  features or some of the more amazing plot elements before the game's
                  release. The world of Zelda and the use and meaning of its tools, items
                  and creatures is meant to be discovered, not explained. 
                  With that in mind, read on for some impressions of what we believe will
                  be another genre-defining title that will remain unmatched for many years
                  to come. 
                  Scale
                  Gamers worrying about Zelda 64's length after playing recent N64
                  releases such as Yoshi's Story or Quest 64 need not worry. This game
                  is huge. Even after playing nothing but Zelda for a whole day, it looks like
                  we have barely scratched the surface of this title. A quick look at the item
                  screen after nine hours of gameplay reveals more empty spots than
                  anything else. There are tons of things to collect, lots of melodies to learn,
                  and plenty of items and weapons to boot. Yes, we've all seen the horse.
                  Did we get to ride it yet? Nope. There are so many moves to learn,
                  things to discover and objectives to fulfill, that Zelda will even keep
                  expert-gamers playing for a long time. Scope
                  Remember how impressive it was when you jumped around in the 3D
                  environments of Super Mario 64 for the first time back in 1996? With
                  Zelda 64, Nintendo is raising the stakes considerably. Once you step into
                  the Hyrule fields, blinded by the early morning sun, you will be
                  mesmerized by the incredible scale and depth of the landscapes. Rolling
                  hills extend all the way to the far horizon, with Hyrule Castle barely
                  visible in the hazy distance. After a few minutes, the sun will set, it will get
                  dark, and the moon slowly rises in the sky. Far, far away, a wolf houls. 
                  Graphics
                  The graphics are incredible. Whereas Nintendo concentrated on
                  framerate and speed with F-Zero X, Zelda 64 is all about detail and
                  visibility. There is no fog. The towns are highly detailed with elaborate
                  wall textures that are directly affected by Link's glowing fairy, Navie, and
                  the beautiful day/night changes. Characters animate fluidly and display
                  several different expressions on their faces. While the texture resolution
                  and design is not always up to par with Rare's Banjo-Kazooie, the
                  polygonal environments, colors, and visibility are the best yet seen on the
                  system. There wasn't a person in the room who wasn't surprised and
                  impressed over the style and atmosphere in this game. 
                  Sound
                  Zelda fans will be happy to hear that the 64-bit sequel sounds a lot like
                  its Super NES predecessor. All new compositions are mixed in with
                  tunes from the original Zelda games to create a warm fuzzy feeling of
                  "hey, I'm back!" Like with most Nintendo in-house titles, the sound
                  effects are right on target. 
                  Puzzles
                  Miyamoto again pulled out all the stops to bring gamers puzzles unlike in
                  any other game. Zelda veterans will be pleased to see some of the
                  traditional stuff return, but this game screams innovation when it comes to
                  brainteasers. We don't want to spoil anything for you, so wait till you get
                  your hands on the game. You will not be sorry. 
                  Overall, we walked away from the Nintendo Zelda Summit angry and
                  disappointed. Disappointed, because Nintendo's reps couldn't be bribed
                  into selling us a copy of Zelda. Angry, because we won't be able to play
                  the game for a while. Seriously, though, if you had any doubts that
                  Nintendo could pull off a sequel to Legend of Zelda in 3D on N64 that
                  would top any other console RPG and adventure game out there -- take
                  it from us -- they just did. 
                  Look for The Legend of Zelda: Ocarina of Time in stores on November
                  23. Don't forget to reserve your very own copy in your local videogame
                  store in late October, or you will miss out on a piece of videogame
                  history." 
Thanks to IGN64.com for that information.
                  
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